Yatogami;n16652 said:
That you recruited heavily and that your provinces are so clustered so many of your accounts struggle for growth? How many of the original crew are still there? How many survived competing with their tribemates?
Surviving competition with tribesmates? Hah. We probably have a bigger problem cajoling people to expand or to accept gifted clears. Do you think moving anyone who wants to go to the front line would be a challenge for a tribe that has coordinated hundreds of attacks to land on hundreds of targets, all within seconds of each other? Tribalwar's level of coordination had people making threads about our tribe years after we quit TW1. The real question is how many of us have survived ennui?
Too many of us are struggling with boredom because this game is pretty much Sim City/Turtleville compared to TW1. It has so many insanely carebear mechanics in place that it barely qualifies as a war game anymore. This is like playing Risk with every single player holding Australia.
That alone might not be enough to bore us if not for the fact that every "war" so far has consisted of us taking villages with barely any response in return. I doubt there's been more than twenty attacks on our villages that had at least 2k population in offensive units. The last high point village I cleared out for a tribesmate barely tickled my defense in retaliation. His final attack wave? 50 swordsmen.
This is like playing against an entire world of barbarians. The world forum is a barren wasteland. There's no excitement. There's no PnP. There's no drama. And most importantly, there is no challenge.
The challenge has always been the main motivation for our core. The tribe never even bothered to stick around long enough to officially win TW1 W1. We left when the last active resistance had been crushed. But, why bother with that level of effort and commitment again when there is no sense of reward? Why bother to expand when there's no emotional payoff?
Your mistake is in thinking that we recruited players solely to pump our point total when we've always tried to recruit people who are like-minded in our desire to constantly attack; players who might thrive on organized conflict. If we had cared only about points, we would have encouraged our members to constantly noble barbs instead of sitting on nobles for weeks to prep for war after war. Unfortunately, there's no conflict, there's barely any resistance. And for me at least, there's zero motivation to use any of the nobles I've had stockpiled for over a month because there's simply no challenge.
The worst part is that despite that lack of resistance, it'll probably take us at least three years to accomplish what we managed to do in mere months in TW1 W1...all due to the game limitations alone. Considering none of the original TWers are teenagers anymore and have way more real life commitments than we did back in TW1, too many of us can sympathize with Roger Murtaugh.
I see that you like to talk a lot of crap about our tribe without knowing the least thing about our history or our motivations though...but what exactly have you accomplished that makes you such an authority on this game? It took you 30+ villages to get a decent amount of offensive bashpoints. You barely have more than I do despite me being largely inactive for over a month and i can break your current total in just two attacks. That can only mean you have been carebearing your way up the ladder....mind-numbingly building up barb after barb with no resistance. It guess it takes a
special mind to be able to handle that, but I don't have it.