Yatogami, I nominate you for the top 5 write up. Chop chop.
Disclaimer (of sorts): Bashpoints won't ever tell the whole story on TW2 due to how they are calculated. When players leave a tribe, that tribe loses the bashpoints that player earned, vice versa tribes recruiting players count that players bashpoints. Therefore analysis based on those numbers alone would be inaccurate at best without putting in the kind of work just not possible without a good stats page.
1. JUSTICE
Members: 151
Total Villages: 545
Offensive Bash/per member: 3,269,984/6,000
Defensive Bash/per member: 1,758,798/3,227
Originally ABO, I believe, the tribe to put the most importance (crowns) into pushing up that Tribe Level early to reap those benefits. However a very high tribe cap dampens that somewhat, and whilst creating that kind of swelled chest can intimidate most tribes having so many players strangles communication and growth.
Either through luck or plannning, the tribe recruitment has been limited enough that they have carved out a share of the core and aren't too spread. Their biggest weakness here will be so many weak players in their provinces. If momentum is gained on breaking in, the tribe will break apart.
This isn't to say that there aren't some strong fighters in JUS, they are definitely putting my fellow MFD members to the test with some very strong nukes raising hell and tearing through defense attempts. This becomes very telling however that there are some solid fighters providing a very respectable 3.269million offensive bash averaging out to 6k bashpoints per member.
From the perspective of MFD, they are our biggest and most challenging competition, but aren't gaining any meaningful ground. Their lack of strong fighters, and overabundance of passive players make the rank 1 less than likely to be a world winning competitor. We aren't worried.
2. Marked For Death
Members: 78
Total Villages: 452
Offensive Bash/per member: 7,112,334/91,184
Defensive Bash/per member: 2,374,715/30,445
My tribe, and what can I say, we love the Killy. More than twice the offensive bashpoints of the rank 1 tribe, and ALMOST matching Offensive Bashpoints for the rest of the top 10 tribes combined (short by about 100k)
MFD are the baby of Titus the Mutt and his core of players that he takes world to world. Adding friends to that list as they play (picked myself up and a handful of others on Navardun) Their playstyle is aggressive and fun, absolute teamwork, coordination and experience. I have been blown away by how well they work and how well the tribe falls in behind Titus' leadership. Usually a tribe with so much experience can lead to problems of ego, and yet there have been very few issues to date and only arguments of misunderstanding which I believe is a feat unto itself.
Recently went up to 80 members, with a handful more waiting to join as part of a merge with a group led by AerialFungi who saw the light through Leo's bs. Aerial has been awesome since joining and has definitely helped this be a smooth transition between tribes. Now that he is one with the Killy, JUS are in trouble.
Without meaningful changes in the competition, MFD have all but won this world.
3. Def Solis
Members: 67
Total Villages: 196
Offensive Bash/per member: 1,107,930/16,536
Defensive Bash/per member: 731,449/10,917
Def Solis were originally two separate tribes, Hive and Fearless Retribution, formed by Peace Frog and Caellum2 respectively. Both carry leadership experience from previous worlds. We were genuinely excited to be called out on the forums, and to see so many tribes come against us. It really put our start up domination to the test. Whilst we did point and laugh at the coalition, I hope it is understood this is all part of the psychological warfare that is waged here on the forums.
We have indeed enjoyed the challenge, though it is quickly disappearing.
Both tribes merged together under one banner, but still need to do a LOT on communication, leadership, strategy and teaching. The downfalls of both tribes are absolutely on the leaders. As someone with plenty of leadership experience myself, believe me when I say the ONLY way you overcome these downfalls are to accept responsibility and resolve to not repeat them on future worlds. I have certainly tried to offer advice in my postings on alternatives to some poor decisions that have been made, though I understand as an enemy that advice may be easy to ignore.
As this tribe is the result of a merge, the statistics will be skewed slightly as they lose many players that have been killed off and push the survivors together. Originally the tribe held a fairly strong location, but are now being scattered to the winds as they noble away and restart and get rimmed. Losing players left and right under what has been a fairly relentless war against them.
4. The Cool Ones
Members: 77
Total Villages: 157
Offensive Bash/per member: 264,853/3,440
Defensive Bash/per member: 640,884/8,323
The Cool Ones have been around for most of the world, and I believe were a fairly silent partner of the coalition. I would hear of engagements with them every so often, but not enough that I know ANYTHING about them. I do know that their membership base has not been stable enough that the tribe could achieve anything meaningful. The tribe is so spread out that coordination and support is impossible and so the banner is nothing more than a placeholder for players. If they aren't here casually, then the leader is just downright irresponsible for the current spread of his tribe and has a long road of mistakes to walk before creating something worth recognition.
5. Shield of Daubal
Members: 63
Total Villages: 159
Offensive Bash/per member: 136,856/2,172
Defensive Bash/per member: 151,827/2,410
This is a tribe I have been seeing on the tribe list, but hearing nothing about. Clustered dead west from center, they have very few concerns, but are also doing nothing interesting, either. This is likely one of the first rim tribes we will see cluster up into barbs and require breaking through attrition later on.
So early into the world, the map is only a couple of hundred points wide and two leading tribes taking up a chunk whilst the rest pick up the pieces.
Very sad level of active players meaning that the world is moving very quickly to its end point and there is very little time for anything to happen. It sucks that this is what the game has become.