You really think InnoGames has 100 developers? 'Cause that would mean InnoGames is spending 6 million dollars a year just on developers alone.
I mean, that’s at least what LinkedIn says, so it should be in that ballpark. They also raised a 100M round in 2016, which is more than enough to keep a team of that size for some years.
Your not thinking about the amount of work and the channels those players have to go through to make it happen. yes it seem easy on our end. as Tokanon said TW isn't Inno only game, also it doesn't have the player base as their other games due these day.
It’s exactly because the amount of work is not clear to us that to make the needle move we have to affect the bottom line.
This notion is based on Cost of Delay. How much does Inno gets in revenue if they delay making worlds non MRT for 2 months? How much in revenue do they get if don’t delay it and start working now? If they do implement it, what would be the duration? Depending on these variables, it’s immediately clear when they should implement a MRT ban, or if they should do it at all—since they have limited capacity, other opportunities could have a higher cost of delay.
The only variable that we players can affect in this calculation is revenue. If we don’t spend money on TW2 until there’s no more MRT, we can increase the cost of delay, giving them concrete reasons to pay attention to this demand.