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Diary from the Core of Alnwick - daily updates

DeletedUser

Guest
4 days 14 hours, looted resources 245 K+, army 800+200 queue, resource buildings 14 lvl. 680 points - you 860 p. If I compare with you, you build much faster than me, but I am not as behind you.
 

DeletedUser114

Guest
well i started late and still got twice as many points as you two ;d ;d
 

DeletedUser

Guest
Oh my, Casanova. "Big Money" as always, eh.

Bgmkd: WL is everywhere on the map, but mostly in the Core and northwest of that, while we are core and east. BTS was south and southeast-ish IIRC. Regarding the war: Let's just say one letter is all that's missing from an official war. One thing I'd like to know though: How long are you planning to go alone? Will you keep on pursuing with your tribe or eventually join a larger one?
 

DeletedUser114

Guest
give me 30 offensive players, let me plan one good OP and i have WL killed in a week.

step 1.

have all current members sending specific time and land time massive with fakes, scouts, spears, swords, axes, rams, cats.
hide the real attacks on specific targets impossible to see what is real what is not if everyone being attacked.
After a target been cleared(90% of WL will probably dodge if they are online) everyone close will bombard with cats/rams either he defend or he become destroyed.

because he will scream for support a lot players neighbours gonna send support, with a wide Scout attack you are able to see who send, with a quick communication you attack those guys you switch targets, defensive never wins war.

step 2.

because of the drama on going on forum(we know who you are) and lots of members being catted down to 0 we will probably have lots of spies by then feeding intel.....
A bit more focused attack on the leadership will make them fall double time over.
spies will provide info how much nuke it will be needed. tbh i think my 2k+ axes break through anything atm^^

step 3.

war won, massive stuffs.


-note that they will probably call in lots of fail tribes to help them tbh remember, the more players you got the harder it is to co ordinate a good strike, and most scrubs hide in larger member tribes.

the reason most time a good 30 member tribe wins vs a 100+ is because they are more structured co ordinated......
 

DeletedUser

Guest
My, my. That sounds great. Looking forward to your OP, you have my full authorization. If I see you kicking ass I will upgrade your title to "Really Big Money" Casanova.
 

DeletedUser59

Guest
The loot bug/barb warehouse research prevented me from farming yesterday and I plundered a rather modest amount of resources but nevertheless, the HQ and the barracks weren't affected and remained 24/7. I start thinking that I may benefit from the situation and the empty barbs aren't as bad as I initially thought. Why? Because I've long LC and MA queues part of which can be cancelled at any time if I need resources. Yeah, I'll lose 10% but I'll continue recruiting and upgrading my village 24/7 till things get normal again. My biggest mistake so far is that I neglected the HQ in the beginning and till yesterday I was in a vicious circle of overflowing resources, small HQ, constantly increasing build time of WH and farm etc. Upgrading the HQ to 20 lvl 20 is extremely cheap and I can rely solely on my resources buildings. Meanwhile the progress of players who upgraded the HQ and now have to upgrade the farm and the WH will be affected a lot more. The longer the barbs stay dry, the better for me. As of this moment, I've a military population of 3207, excluding 509 in queues and a free population of 690.

Since now on my main priority will be upgrading the HQ. No other buildings will be upgraded, except for the farm and the warehouse.. Prior to the bug/wh reseach I summed up the resources from 20 consecutive reports and here is the result:
7596383T.png

Apparently, the barbs are upgrading the clay pit and the timber yard faster than the iron ore (third column).

iMaple;n981 said:
Oh my, Casanova. "Big Money" as always, eh.

Bgmkd: WL is everywhere on the map, but mostly in the Core and northwest of that, while we are core and east. BTS was south and southeast-ish IIRC. Regarding the war: Let's just say one letter is all that's missing from an official war. One thing I'd like to know though: How long are you planning to go alone? Will you keep on pursuing with your tribe or eventually join a larger one?
A war without nobles is just a minor borderline skirmish :D

The disadvantages of being in a tribe so early are more that the advantages because players's potential expansion will be resctricted by NAPs an alliances. If a tribeless guy nobles a pointwhore from a mass recruiting tribe growing in his area, he is perceived as a good player or at least as better than the pointwhore. If the same guy is a member of tribe, he may become a traitor because the council decided to NAP the noobs and there could be unpleasant consequences.
 

DeletedUser

Guest
Yes. That is my problem. I first started to build all buildings as my quests were saying me to do. But soon I realised my warehouse is overflowing, so I started with warehouse, than I could not train any more so farm.. and now everything is built so long I have to wait 10 hour to upgrade one lvl of warehouse and it is very needed, I have thousands of resources I can not use right now. Yes, come to me and raid me, but my defense is always home. For now.
And I do not know of any bug yesterday. I was not so active so I could not plunder barbarians. I finally started to raid normal players and three of them fell so easy. But I did not steal two of them resources, I do not know why, is it because of warehouse? They had army and heroes but they do not seem to be raising in points. Anyways I focused my building on hospital so I do not need to spend to much time trainig new units. But no one told me that it only takes units who fall in the defense not in attack. Now I wasted a lot of hours bulding it instead of something better like HQ.
I have got 760, about 900 units+140 queue. I am cautious if it is good for me to just destroy easier targets who are not active and make farms of them if I do not have big enough army to loot them and barbarians at the same day. Some one else can take them from me. So should I rather wait but my morale will be under 100% and it sucks.
 

DeletedUser59

Guest
Daedalus;n1120 said:
Hello Players,

So we have identified the reasons why everyone is getting little to no resources looted from barbarian villages. In a previous update we removed the resource cost for technologies and made the technologies automatically granted with certain building levels. By doing this, it automatically enabled the hiding space for all barbs. So their resources are now protected in the hiding space and they are using resources to grow buildings. They will eventually grow to a point where they will have the excess resources to plunder but clearly this is an issue for farming, especially in the early game where farming is so important. We are working with game design to address this issue and determine a course of action. That being said, the game is still level due to the fact that this impacts all players equally. Please be patient while we work to address this issue. I hope this answers all of your questions.

Thanks!

Your Tribal Wars 2 Team

Daedalus;n1178 said:
No, that means that the warehouse was not full. Barbs resource production is quite low and they use resources upgrading buildings.

Daedalus;n1180 said:
It is not a bug, it is performing exactly as the game is supposed to, it is just an unintended consequence of removing the cost associated with technology upgrades.

We don't want it to be that way though, so we are working through a solution with the game design team. We want to be sure whatever we implement does not have another unintended consequence. As to when? We have no estimated time frame yet, but we want it fixed just as soon as everyone else does. Meaning ASAP!
smile.png


WH 9 unlocks the Bunker technology that hides 1.5k resources (of each type?) which means we won't be able to farm until the barbs resources buildings are 15 or higher. That's quite a long time but I hope they will find a solution in another day or two. Since they want the barbarian villages to grow on the basis of the resources they produce, the best thing they can do is to remove the technologies from the barbs. However, that would possibly mean that no village will ever upgrade its resources past level 15 because the active players won't allow the barbs to store enough resources for the next upgrades. In the original TW a 3000 points barbarian village used to have resources buildings 20-25 and occasionally even higher.

Just a brief update about my progress. As I said yesterday, my aim is to get HQ 20 and I need about 25 more hours. Then my strategy will depend on how fast they find a solution of the "unintended consequence of removing the cost associated with technology upgrades". I'm no longer able to sustain 24/7 LC/MA queues and now need to alternate between LC and AX. My military population is 3498, excluding 318 in queues. Had to clear some of the inactive and semi-active small players in my area, so I can farm a little. The total carrying capacity of my calvary is just over 45k and growing, so I should be able to outfarm my neighbours. BTW, even though my rank isn't high, I think I was the first player who unlocked Way of The Rider on this world. I unlocked the achievement 2 days ago and Viking unlocked it 12 hours later. No other top 10 player has unlocked it so far and my cavalry keeps growing.
 

DeletedUser59

Guest
The HQ will be lvl 20 in about 60 minutes but I'm not rushing to academy. All I want is just to build faster because building an academy is just the first step. The first 2 noblemen cost 3 coins each and the thrid noble costs 4 coins. In addition to that there is a recruitment cost of 40k wood, 50k clay and 50k iron for each noble. Minting one coin requires 28k wood, 30k clay and 25k iron. So, to get my first noble I need 304k and another 304k for the second one. The third one will cost 387k. The academy itself costs 195k resources but I will use build cost reduction which will reduce the price by 39k and I'll save another 22k not upgrading the WH to lvl 22. I'm short of over 1 milion which is a lot more than I've looted since the beginning. My WH is 90%+ full but it's just lvl 17, so all I have is ~25k wood, clay and iron. Farm 21 and Barracks 15 are queued after HQ 20 and once it's ready I'll add Farm 22 to free up some space in the WH and farm a little. My military population is 3994 and there is another 343 in queues. Farm space: 0. My plans for the next 24 hours include upgrading the resouces and the warehouse a little and then I'll prioritize the academy.
 

DeletedUser

Guest
I'm doing similarly buildings-wise but I don't know how you managed to get so much army. I've been recruiting 24/7 since the beginning when looting was extraordinarily effective, but even with Rax at 18, I only have 3000 in military. Both my HQ and WH are lvl 20, but know I need to slow down for more resources as barbs are not giving that much.

Do you attack active players with over 1000 points or do you play slightly passive in the domain?
 

DeletedUser59

Guest
It will be a short update this time because there is nothing new. I keep upgrading my WH and recruiting troops. My military population is 4342 + 856 in queues. Since the first day of the barb issue the number of my offensive troops almost doubled but my farming income is lower than the last day prior to the problem.

Goues;n1473 said:
I'm doing similarly buildings-wise but I don't know how you managed to get so much army. I've been recruiting 24/7 since the beginning when looting was extraordinarily effective, but even with Rax at 18, I only have 3000 in military. Both my HQ and WH are lvl 20, but know I need to slow down for more resources as barbs are not giving that much.

Do you attack active players with over 1000 points or do you play slightly passive in the domain?

I've tons of LC because there is a player right next to me who is more active than me. He is farming a lot and is currently 250 points ahead. My only chance to stay close was to prevent him from heavily outfarming me and there was no other mean but recruiting tons of LC and MA. I've a personal NAP with my neighbour and we have a preliminary agreement to divide the area but I'd rather not lag much behind. I cleared 3 or 4 players but he was the one who cleared the rest.

P.S. I'm not attacking any players. Just a few villages of guys who quit in the first few days.
 

DeletedUser59

Guest
The construction of my academy has just been finished and things should get more interesting in the days to come. In the last 24 hours I upgraded the clay pit and the timber yard to lvl 18 and now barracks 16-18 are queued. My military population reached 4559 + 790 in queues (mostly siege equipment) but I lost some LC due to the disappearing troops bug. A player in my area barbed and left a 1271 points village which is a bit low for for my taste but would give me access to another province.
 

DeletedUser59

Guest
I keep loosing troops because of the unfixed bug at an increasing rate. The disappearing troops are definitely the biggest problem among all which have been reported so far because one may lose all his troops in a single battle. Hopefully, the issue will be solved soon.

Anyway, the only change in my village is that the barracks are now 18 and lvl 19 is currently U/C. It takes a long time to upgrade the building and it's becomming a lot more expensive. Half of the rams I needed are ready and now I need the other half and the catapults. Then I'll try to noble my first target. Population in military 4930 + 290 in queues.
 

DeletedUser59

Guest
I was told by a player reading this topic that it would become more interesting if things get more dramatic. What is TW without at least a little drama :D There is one particular reason which made me postpone my first noble attack. I'm not saying it's necessarily a bad thing but I had to reevaluate the situation. Although, I didn't give up my initial plan, it had to be changed.

After the barracks lvl 19 upgrade was completed I paid attention to the market and it's now lvl 10 (from 5) because minting coins and recruiting nobles led to an unexpectedly big surplus of wood. Recruiting axemen was going to balance my resources but I need catapults and rams. I hoped that I'll be ready before my farm is full because the losses I'll inevitably take will free up farm space. However, the farm would be full before the nobles were sent, so I had to upgrade it to lvl 23 (44k resource :(). I also upgraded the clay pit from 18 to 20 but the timber yard will stay at 18 for now. My current military population is 5768 but this update comes ~8 hours later than usual. I'm among the players selected for the Android closed beta, which is awesome because the lack of constant access PC/laptop was limitting my growth.

The second number is almost ready. Stay tuned ;)
 

DeletedUser

Guest
bgmkd bit off topic however what account you played on w66, im also there and the tribe of cheats is still there. no one can seem to ban them.... it sucks but support staff have no proof to do so.

also how have you found this world as a new player??
 

DeletedUser59

Guest
I've finally conquered a village. Not many troops but wall 16?! This is what I call a classic pointwhore. The attack supposed to take the village left it at 1 loyalty but fortunately he didn't get supported by his tribe. My second village is just 1700 points but it is one of the biggest conquers in terms of points since the start of the world. Seeing so many barb noblers is rather disappointing. There logic is utterly incomprehensible to me. Minting 1 coin and recruiting 1 noble requires 223k resource but the total cost of the buildings in the barb village is much smaller. Not to speak of the second and the third noble that will cost respectively 306k and 389k and so on. The (marginal) benefit from every new village, assuming the old ones aren't lost, is declining because each noble is more expensive than the previous one and the resources can't be upgraded past lvl 30. If the last sentence sounds strange, feel invited to google the 'law of diminishing returns'. So, I used 223k to recruit my noble and lost troops with recruitment cost 50-55k. Also, I missed several farming runs but the new village has a total resource production of ~3k per hour. Here are the details of the buildings:
HQT.C.C.P.I.O.FarmWHR.P.BarracksStatueWallHospitalMarketTavern
20212221181841520657
Apparently, the construction cost of all these buildings altogether exceeds the total amount of resources I invested to take this village.

Back to my main. I kept upgrading the resources buildings now I've wood and clay 22 while the timber is 19 but will be 22 before the end of the day. I also upgraded the market to 15, so I'm able to feed the new village and the balance the resources.


pokemonex.co.uk;n2074 said:
bgmkd bit off topic however what account you played on w66, im also there and the tribe of cheats is still there. no one can seem to ban them.... it sucks but support staff have no proof to do so.

also how have you found this world as a new player??

Hi, pokemonex!

My original account was bgmkd27 which is now under new administration and is called UltraMegaTurtle. Ironically, it ended up in the 'tribe of cheats' :O I merged with tashali but I wasn't satisfied with the fact that we are joining auphan, so I moved to the war-peace account. I quit the world after the only answer I got to a really long ticket about 'the 'tribe of cheats' was like "Thank you for your ticket but we don't think there is anything wrong". They didn't even bother to conduct a proper investigation.

As for TW2 in general, I can say that the graphics have been greatly improved and there are some interesting changes like new buildings (stables are missing), units and features. Smithy has been removed and now it takes a week less to get your first noble. Most of the major bugs have been fixed and the game is relatively stable. LC carrying capacity has just been reduced from 80 to 50 which isn't good for me but would make the game more balanced, IMO. A new update is released about once a week. Since the game is still in development of course there is a lot of work to be done but it's definitely playable. I can't understand why they are starting a new EN world with absolutely the same settings when this one has just began. Concerning Alnwick in particular the only thing I don't like is the big tribe limit - 200. The quality of the players is comparable to the late TW1 worlds or even slightly higher. If I were you I would give it a try.
 

DeletedUser

Guest
thanks for the answer

i started just the over day farming so far has been average 5k farmed with 15 plunders or so i think...

concerning w66, the 3 main tribes which were there SMOKE, ZIPS and AUPHAN.

SMOKE is Dead or dying, and the war against zips and auphan is ever increasing, some players wanted a merge to end the world but majority want war.


anyway back to TW2 200 tribe limit just wow, seems to be quite excessive but maybe cause it is new and not so many people know the tactics and all it might be better to have larger tribes.

i also dislike barb nobles whats the point of noble a 500 point barb when you could have a 1500 point player next to you, as the player is more of a threat.
 

DeletedUser

Guest
Nice thread, perfect for late starters to compare their growth to a top player.
 

DeletedUser59

Guest
You aren't that late, Siko and I can't be considered a top player just because I nobled a village. I've always started 4-6 weeks after the first day of the world and the advantages of the rim have always been more than the disadvantages. This time I started in the core because I've always wondered what is it like. Well, it's more intriguing, especially when I'm probably in the only province in Alnwick with 2 other active players who have already looted over 1m resources. The introduction of provinces makes the benefits of the rim even bigger cause the tribe(s) that establish a dominance over the core won't be able to gang bang those who started .later.

One of my current priorities is to upgrade the resources buildings of both villages to lvl 26-27. This way the recruitment of the troops will be self-sufficient and will no longer depend on farming. Sustaining 24/7 HQ of both villages is a bit challenging because the cost of the next upgrades is growing faster than my farming income. The population in military of my main is 6625 but the queue is very small because I minted a new coin.
 
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