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catapults vs churches

DeletedUser

Guest
my posts keep going missing..
is someone munching them?^^
anyway if you see 2 or 3 posts consecutively from me thats bc everytime i delete the 2nd one the first one disappears too Oo

today i attacked my village with church to get rid of samesaid church
attackers: 300 catas 5 axes and paladin with bonfire lvl 2 (found your post before i started^^)
sadly the church still stands. does the lvl 11 wall reduce the catas effectiveness?

regarding talims post: if i would renoble one of my own villages, do the troops built there disappear?
 

DeletedUser486

Guest
If I remember correctly our tests showed you need:
350 Cats + Level 3 Bonfire to kill a church level with 0 wall.
500 Cats with no Paladin and 0 wall.
850 Cats + Level 3 Bonfire with a level 20 wall.

This indicates the wall affects the effectiveness of the catapult attacks.

If you noble the church, your troops disappear.
 

DeletedUser

Guest
Test with Paladin (level 2 weapon Aletheia's Bonfire (50% more attack power))

To demolish a church from level 1 to level 0 takes 250 catapults.

so ^that is calculated against lvl 0 wall? i thought i was on the safe side with 300 cats and lvl 2 bonfire^^
 

DeletedUser486

Guest
For a level 11 wall, and a level 2 bonfire, you need 875 cats...
 

DeletedUser

Guest
well that wont happen XDD
so ill have to demolish the wall too i guess^^
will i be able to get the freakin church down with 300 cats and bonfire 2 then wth wall 0?^^^

edit:
as i understand it there was a raze building option in TW 1

was that removed for a reason`? (tactical selfdestruction before getting nobled comes to mind)
or hasnt it just not been implemented yet?
not a criticism - just curious :)
 
Last edited by a staff member:

DeletedUser486

Guest
TW2 is on a different engine to TW1, so it isn't that anything has been removed from the game, everything has to be built from the ground up. Demolish buildings isn't being considered by the developers right now, but may be in the future.

Personally I have a couple of villages with accidental churches which I am enduring myself until I am ready to simply noble them.

With 0 wall, you need 500 cats with no weapon or level 3 weapon with 350 cats, I don't know the number for your level 2, I'm sorry,
 

DeletedUser

Guest
well i will try the ones i have right now with the lvl 2 weapon^^


edit:
300 cats zero wall and lvl 2 laetha did the trick!
 
Last edited by a staff member:

DeletedUser

Guest
is there a possibility to get exact HP numbers for a lvl 3 church lvl 2 church and lvl 1 church?
other max lvl buildings like barracks lvl 25 or farm 30 or HQ 20/25/30 would of interest too :p
 

DeletedUser2122

Guest
You can find building hitpoints on the wiki
>>Click this<<.Simply click the building that you want to know the hit points of and scroll to whatever the level of the building and you should see the hitpoints for that building level on the far end of the table :)
 
After tests I have been able to uncover some easily calculated rules for catapult hits.

1) Surviving catapults do the damage. If you need 200 catapults to achieve certain level drop, that's the quantity that need to survive the battle. If attacker loses the battle (which means they lose all attacking catapults too), there will be no damage to the target building.
2) The (unmodified) quantity of catapults needed to drop down building levels in a single hit is determined by the hit points of each building and its current level. The hit points are listed for each building level at the wiki. For example if Headquarters is at level 15, 11 catapults will drop it by one level and 22 catapults by two levels. If Headquarters is at level 30, 72 catapults will drop it by one level and 144 catapults by two levels.
3) If catapults (after modifers) are in between levels to drop based on hit points, the closest level down or up will decide what the final building level will be after the hit. For example if level 15 headquarters is hit by 17 catapults (modifier = 1.0), it will come down two levels even though the nominal quantity of catapults needed is 22. A church has 800 hit points at each level. 401 catapults (after modifiers) will drop a church down by one level and 399 catapults will not bring it down at all.
4) Modifiers (luck, morale, faith, wall, officers) and paladin weapon affect the catapult strength (by modifying the hitting quantity used in the calculation) in a linear way. For example to bring a church of an empty village down when attacker's modifier is 100% and defender has a level 20 wall (modifier 200%), 803 catapults are needed. 2 catapults will die at the wall's basic defense and 801 will do the damage. 100%/200%*801=400,5 catapults that do the damage
5) Exceptions;
a) Barracks seems to have incorrect hit points on the wiki. It seems to behave like headquarters (including the support column bonus).
b) Hospital or chapel can not be damaged by catapults
c) Headquarters and farm cannot be damaged below level 1 by catapults.

Catapults don't generally need an escort (provided that they hit an empty village) since their attack power is 100 each. The same value of rams is 2, which is why they need escort or they will die at the wall's basic defense. Therefore it is not a problem to recruit catapults in a defensive village and this way save provisions of attacking villages.
 

DeletedUser1666

Guest
I thought to knock out a church succesfully - you had to send 500 catapults to hit the church while effectively sending 500 rams in the same wave to wipe the walls out with say about 2.7-3k Offencive units say MA.. - this is what i do anyway generally about 3rd hit in once troops are gone..


Yato Teach me how to noble a church and make their troops dissapear :p or should i just take the ville and kill the troops :p

If only i could just have their church and live inside their ville :p
 

DeletedUser486

Guest
Yato Teach me how to noble a church and make their troops dissapear :p or should i just take the ville and kill the troops :p

If only i could just have their church and live inside their ville :p
For every serious stack, there are at least 5 undefended villages.
 
I thought to knock out a church succesfully - you had to send 500 catapults to hit the church while effectively sending 500 rams in the same wave to wipe the walls out with say about 2.7-3k Offencive units say MA.. - this is what i do anyway generally about 3rd hit in once troops are gone..
In case the wall is still intact at this point, the 500 rams are only going to take the wall bonus down an average of 70% (out of 100%) thus leaving the defender's modifier usually at 130%. This means your catapults would actually hit as 385 units (100%/130%)*500 which is not enough to take down a church level since you need 401 catapults for that. If the wall came down a few levels during the first two attacks and you hit an empty village, then yes, most likely you would be able to get the church with that.
 
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