DeletedUser
Guest
it dosen't make much sense for a programmer to make an if/else condition that gives back randomized results ,it usually is used to narrow the entries and give you one solid result out of them.
and the issue here is under similar consequences results vary. so either there is a factor that we dont see or there is a huge percentage of luck involved in the formula for nobleman.
Why not? They use a modifier already called "Luck", so nobles (which i know survive after 50% based on a luck number based on how many troops are dead, more dead troops = more likely to die) and paladin (which i think does as well, not sure though)
If it didn't work this way think how battles would unfold, if half your infantry died, you noble would round up and die with them every time, or it won't die unless they all died.