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The Nobleman

DeletedUser

Guest
Hello. I think this can be a bug. I attacked barbarian village only by a Nobleman and the Nobleman dies. I'm sure that in the village was no defence. To be sure that one unit can attack village and survives i attack the same village by 1 Spearman, ten times. The luck is from -11 % to + 6% and each attack was sucessfull. The attack with Nobleman had -3% of luck.

The sperman has 10 points of attack power so he is 3 times weaker tha the Nobleman with 30 attack power.

I think this is a bug. Am I wrong?

Lagnar
 

DeletedUser28

Guest
Greetings,

If you attack a village with only nobleman, it is 100% that he will die. Never attack a city with only one unit, because every village has a basic defense, and it is incread by every wall level. But that should be a bug, that your 1 spearman did not die after the attack.
 

DeletedUser4

Guest
Lagnar;n147 said:
Hello. I think this can be a bug. I attacked barbarian village only by a Nobleman and the Nobleman dies. I'm sure that in the village was no defence. To be sure that one unit can attack village and survives i attack the same village by 1 Spearman, ten times. The luck is from -11 % to + 6% and each attack was sucessfull. The attack with Nobleman had -3% of luck.

The sperman has 10 points of attack power so he is 3 times weaker tha the Nobleman with 30 attack power.

I think this is a bug. Am I wrong?

Lagnar


Thank you for your post, I will run this issue by game design. In the mean time I will set this thread to investigating. Also I think you mean the paladin, not the nobleman.
 

DeletedUser

Guest
No, i don't mean the paladin. It was a Nobleman. I also attacked by Paladin a lot of time and he never die when attacking alone.

So the bug is that the spearmans didn't die yeah?
 

DeletedUser6

Guest
Perhaps you could post a screenshot showing where you attempted to conquer a barbarian village with a noble only. As it is very early in the world, I cannot imagine anyone actually having a noble, but if you have somehow managed it, I would love to see the report.

However, I would echo what Tyrion stated earlier, if you send a noble unescorted, it will always die.
 

DeletedUser4

Guest
Daedalus;n168 said:
Perhaps you could post a screenshot showing where you attempted to conquer a barbarian village with a noble only. As it is very early in the world, I cannot imagine anyone actually having a noble, but if you have somehow managed it, I would love to see the report.

However, I would echo what Tyrion stated earlier, if you send a noble unescorted, it will always die.

I think this is an issue on Beta. Lagnar, can you post your Beta issues on the Beta forum in the future please. We have separate support teams. I will however pass your Issue on to QA. Thank you
 

DeletedUser4

Guest
So...This issue is actually not a bug. I must explain 2 things about the nobleman:

1. For the activation of the nobleman, you must win the battle. Since no other units are accompanying the nobleman in this case, the activation is based on 0 so the battle is lost.

2. As to the unit strength, while the Nobleman has 30 attack and seems stronger than the spearman (10 attack), his strength is actually distributed to his provisions space. The actual combat strength of the nobleman is, in terms of battle calculation, 0,3 (30 / 100= 0,3).

In conclusion, never send your nobleman to takeover a village alone, as he will die. I hope this answers your question. Thank you for bringing up this issue.
 

DeletedUser

Guest
Sorry for the wrong forum. But i don't uderstand one thing. If the nobleman strenght is 0,3 because of 30/100 so the light cavalry strenght is 32,5 because of 130/4 and that makes him weaker than an axe fighter? With this logic you must have +/- 6 horsemans (24 provisions) to have an attack power equal to 4 axe figters (4 provisions). Because if one nobleman have 0,3 stregth so 33 noblemans will have +/- 10 strenght and can as "mighty" as a spearman. It makes no sense.
 

DeletedUser28

Guest
But the light cavalry's advantage is in his speed, and loot capacity. Axe fighter is not stronger than light cavalry, just LC costs more population, because of his advantages, mentioned before.
 

DeletedUser

Guest
It's still not an answer. If there is how Checkered Jester said, that the noblemna have 0,3 strenght because he has 100 provisions so the same rule should apply to another units. An in this case the combat strenght of cavalry is 32,5 (because he nedd 4 provisions) and the combat strenght of axe fighter is 45 so he is stronger. Moreover the combat strenght of heavy cavalry is 150/6 that is 25 so he is weaker than a light cavalry. Weaker, slower and with less capacity.

Tyrion Black are you really say that the only advantage of is in speed and capacity? Capacity is nothing in later game so is it truth that a knight on horse is weaker in battle than a men with axe?

For me it's insane. I think that that rule applies only to nobleman (but i don't know what is the reason), or the worst tactic ever is attacking with cavalry. Because when you attack with 1000 LC you have 32500 attack. For the same provisions you can hire 4000 axe fighters and have 180000 attack. What is better? Of course the axes. Weird
 

DeletedUser

Guest
While I understand your frustration, Lagnar, I also understand (and accept) that this is a game and therefore not anything similar to 'the real world'. Common sense may suggest, that a person wielding a sword/spear whilst sitting on a horse is stronger than a footmen soldier wielding an axe. Please remember that there has been put a lot of thought here, in making things balanced out. To make the game the way it is.
 

DeletedUser

Guest
I uderstand that this is game, not real world. It's not the point. The reason of my 'frustration' is that the horseman is more expensive and use more provisions. So why he is weaker?
 

DeletedUser28

Guest
Cavalry units are not wekaer than other units. Yes, they cost more population, BUT they have a great attack power, they have bonuses against swordsman, and cavalry units, and their defense power is quite good. And do not forget that they are fast, and they have a high loot capacity. So many reason to train cavalry units.
 

DeletedUser

Guest
It's all about efficiency.

A full roflstomp Axe off has unmatched raw combat strenght in the lategame, it just takes forever to recruit and is susceptible to a full sword def. LCav provide high strengh for a relatively cheap price in a fast time, not mentioning speed and capacity. Min/Maxing regarding troops in the earlygame is stupid.
 

DeletedUser4

Guest
iMaple;n364 said:
It's all about efficiency.

A full roflstomp Axe off has unmatched raw combat strenght in the lategame, it just takes forever to recruit and is susceptible to a full sword def. LCav provide high strengh for a relatively cheap price in a fast time, not mentioning speed and capacity. Min/Maxing regarding troops in the earlygame is stupid.

Every units value depends on the situation. We think it is a good thing that you must make meaningful decisions regarding unit selection, and that 1 unit does not rule over all the others. That being said we still want to rebalance some unit stats in the game in the future and we will consider your feedback regarding this.

Thank you for bringing up this issue iMaple.
 

DeletedUser

Guest
Ok so for clear. Nobleman attack is 0,3. Axe attack is 45. LC attack is 130. yes?
 

DeletedUser

Guest
about the light cavalry VS axemen debate, correct me if I'm wrong but light cavalry do cavalry damage and axemen do infantry damage, so they do differently against different units, example:if you attacked 1 swordsman with 1 axeman the swordsman would win because its defense against infantry damage is 10 higher than the infantry damage done by an axeman. However, if you attacked 1 swordsman with 1 light cavalry the light cavalry would win, in fact, with a high luck value the light cavalry would be able to kill 26 swordsmen
 

DeletedUser

Guest
It's not the attack that's different, units use different defense stats. When a unit attacks, "Combat Strength" counts, defending units use "Defense vs. X" for calculation. And OP, the Nobleman has 30 attack. You are obviously confused because someone calculated "Combat Strength per Provision used".
 

DeletedUser

Guest
iMaple;n533 said:
It's not the attack that's different, units use different defense stats. When a unit attacks, "Combat Strength" counts, defending units use "Defense vs. X" for calculation. And OP, the Nobleman has 30 attack. You are obviously confused because someone calculated "Combat Strength per Provision used".
I know this is off topic, but how then does the game decide which defense to use?
 

DeletedUser28

Guest
It is not good to calculate in "Combat strength per provisions", because the value will not show the defense values of the units, the bonuses of that unit, and of course, you cannot use the same unit against every other ones.

The battle system is quite difficult, the exact values, and informations are hidden. The only what I know is that, if you attack a village, your troops attack strength will be totalized, and the same with the defence troops' strength, included the defence bonus because of the wall. After the attack, according to my game experience, the system counts which unit had the least bonus (for example swrodsan, because so many ligt cavalry wwere attacking) and that is why the losses of swordman will be a huge amount. The same with the attackers units.
 
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