1. You are maybe not understanding me correctly because english is not my native language but in my eyes you are clearly writing whatever the hell you want without even trying to understand. I not once said that relocation cant be canceled, NOT ONCE.
Let me try to lay it out for you once again. Right now the temporary variable becomes the true value when the relocation arrives, so far so clear? very nice. Next step: WHY does the temporary variable not become the true value as soon as the relocation cannot be canceled anymore, meaning AFTER those 5/10 min. At this point the owner of the troops cannot change the fate of them anylonger and right here is where the function screws over the players as it punishes in double (troops beeing owned by 2 villages at the same time and deleting them if either one is lost)
2. any multiple condition can be split up in singles but i dont even know why you bring that up ? databases arent everything btw.. I havent writting anything that couldnt be read out of the db and calculated by simple formulars.
3. sure sure whatever, your favourite statement, doesnt make it true to repeat it a couple times
4. this function deletes troops for no reason at all, thus screwing over the players, yes its equal among the players doesnt make it a better system though,
Wow so i understand this is a game and can not or doesnt want to reflect reality on all accounts but when its possible it should still do. When soldiers in medieval times moved from one settlement to another they packed their equipment and enough rations to get to the goal or next village they could get more, saying they cannot reach their goal because running out of provisions is so obviously wrong...
1. I know you did not say that relocation cannot be cancelled but you kept on stating that cancellation should be carried on past the allowed time. After the rally point time window is up it is now up to chance. I kept pulling you back to the game function, not what you want it to be. The temporary variable is for the relocating troops being treated similar to away or supporting troops in another villa until the relocation is complete. You do not get the benefit of your support or away troops in the home villa but are counted against you. Relocation operates in the same capacity.
2. You complained earlier about "speeding up" the calculation/game but this will slow it down as extra calculations will be needed to query the DB and do the calculation.
3. Have you become a moderator here? Do you know what the rules are that we have to follow? I am pretty sure you have not so we can just leave this one alone. There are a lot of topics that moderators cannot discuss. When topics approach the area of intellectual property or even the potential of causing a legal issue we have to shut it down.
4. No, you take chances, you sometimes win, sometimes lose.
The final comment, When under 'realistic war' you do not always get the chance to take anything with you, maybe a weapon and the clothes on your back, since when did that equate to survival.
There are two sides to every discussion and most of the time the discussion should end up somewhere in the middle. I am attempting to help you by even taking the time to respond, to create a lively discussion. I am here to give you a solid debate about the topic, but from your responses you have your mind made up and you want it your way.
If you believe in this enough then do as
@SataricEarth stated, create a new feature topic, let the rest of the community discuss it and then let
@Coolnite7 review it and determine if the feature is able to be implemented. The EN moderator team is not here to be "for or against you" we are merely players like yourself that choose to take time from our day to help the rest of the community.
Thank you for taking time to comment.