DeletedUser4271
Guest
One of the biggest problems TW2 has at the moment is retaining the player base.Even now after years of being a game tw1 still attracts a larger player base than tw2. to me there is several reasons.
#1 - for being a "casual" game it is difficult to play casually. in the begining of tw2 it was a casual game but over time is has with nerfs and buffs to game features and units become more who attacks wins.due to the power offensive units have and the ease of access for offensive troops in comparison to defensive troops.
As we know inno games bases battles of provisions.Now we can recruit spears sword archers etc rather quickly both in terms of barrack levels and overall training time 1:25 / 1:54 / 2:51 respectively. however they all merely number 1 provision. and come with their own strength and weakness towards troop types.ideally to defend you need all 3 troop types to cover everything. where in offensive at lvl 11 barracks has the capability to produce a 4 population per unit troop type. it takes roughly 5:42 to recruit it 42 seconds longer than what it takes to build 4 spears. it recruits quicker than both swords and archers however. and so it takes a much shorter time to build an army than defensive.they move faster and are rather stronger meaning the defender will always require more troops than an attacker despite the fact an attacking army can often be built quicker.
With this it becomes far more difficult to defend because you need many more troops in a short time than what you can produce.thus relying on your tribe.however often unless your in the top 5 tribes you dont get that support most times.
#2 - a lack of support in the sense that near to no veteran players take the time to teach the game. and that many new players just want to get big without direct conflict with players because they can loose villages.this ties in with many tribe that whilst the tribe limit may be 200 most of the "better" tribes take on only veterans or for the smaller "elite" tribes dont take in new players because it would slow them down or make them look bad.It is a lack of effort and wanting to so desperately win every world that prevents them from learning.
#3 - tribes avoiding war with tribes their size.I've been around for a while playing under the names rhaegar2/caelum2/mast3rofnone and in many new worlds alot of tribes that are top 5 simply dont war each other like they used to.Back in en9/12/21 etc tribes fought their neighbours.Now most tribes avoid fighting untill one has a distinctive size difference.tying back to the fact that rather than dish it out with players that could beat them they rather take new players villages as their easier and often lack the support that others do than simply fight someone who is equally skilled or as big.
were not retaining players because often time nobody teaches them and everyone takes them out because nobody has that same mentality that we used to.Now it is all about winning and getting the crowns for each world or looking good. take Krakas for example. i was rejected early on from a tribe because i wasnt in the top 100.The recruiter gave a player link(one of their current members) and while they themsleves were rank 2 in the world given as an example going through their conquer list was just barbarians and internalls.Yet because they had lots of villages and looked good they prefer them over players who are smaller but more integrated in tribes.
End meaning. tribal wars has gone from respecting your enemies and wanting to have a good fight to now just looking good and who has more villages/crowns/easy wins.
#1 - for being a "casual" game it is difficult to play casually. in the begining of tw2 it was a casual game but over time is has with nerfs and buffs to game features and units become more who attacks wins.due to the power offensive units have and the ease of access for offensive troops in comparison to defensive troops.
As we know inno games bases battles of provisions.Now we can recruit spears sword archers etc rather quickly both in terms of barrack levels and overall training time 1:25 / 1:54 / 2:51 respectively. however they all merely number 1 provision. and come with their own strength and weakness towards troop types.ideally to defend you need all 3 troop types to cover everything. where in offensive at lvl 11 barracks has the capability to produce a 4 population per unit troop type. it takes roughly 5:42 to recruit it 42 seconds longer than what it takes to build 4 spears. it recruits quicker than both swords and archers however. and so it takes a much shorter time to build an army than defensive.they move faster and are rather stronger meaning the defender will always require more troops than an attacker despite the fact an attacking army can often be built quicker.
With this it becomes far more difficult to defend because you need many more troops in a short time than what you can produce.thus relying on your tribe.however often unless your in the top 5 tribes you dont get that support most times.
#2 - a lack of support in the sense that near to no veteran players take the time to teach the game. and that many new players just want to get big without direct conflict with players because they can loose villages.this ties in with many tribe that whilst the tribe limit may be 200 most of the "better" tribes take on only veterans or for the smaller "elite" tribes dont take in new players because it would slow them down or make them look bad.It is a lack of effort and wanting to so desperately win every world that prevents them from learning.
#3 - tribes avoiding war with tribes their size.I've been around for a while playing under the names rhaegar2/caelum2/mast3rofnone and in many new worlds alot of tribes that are top 5 simply dont war each other like they used to.Back in en9/12/21 etc tribes fought their neighbours.Now most tribes avoid fighting untill one has a distinctive size difference.tying back to the fact that rather than dish it out with players that could beat them they rather take new players villages as their easier and often lack the support that others do than simply fight someone who is equally skilled or as big.
were not retaining players because often time nobody teaches them and everyone takes them out because nobody has that same mentality that we used to.Now it is all about winning and getting the crowns for each world or looking good. take Krakas for example. i was rejected early on from a tribe because i wasnt in the top 100.The recruiter gave a player link(one of their current members) and while they themsleves were rank 2 in the world given as an example going through their conquer list was just barbarians and internalls.Yet because they had lots of villages and looked good they prefer them over players who are smaller but more integrated in tribes.
End meaning. tribal wars has gone from respecting your enemies and wanting to have a good fight to now just looking good and who has more villages/crowns/easy wins.