DeletedUser2369
Guest
relocation doesnt effect defense all that much untill you have a large empire and able to relocate from "safe" provinces into frontline provinces for quick support, however most players would rather have nukes there to hit faster than the enemy can respond, and getting enough to be worthwhile requires alot of villages producing defense. untilll then support is almost as good as relocation for defense, and often defense is a cooperative effort by multiple players due to large stacks being the only worthwhile defense strat these days (i generally dont defend unless i have to or have 2-3 vills worth of defense minimum), any less and you take more losses than the attacker, either in time (for foot-soldier def) or resource (HC def), often both.
Imho build times isnt as beneficial to the defender as lack of relocation simply because a cav nuke takes ~14 days to build, so if current walls take a week to rebuild, any more than 2 villages building defense can produce nukes faster than walls rebuild, you have to drop build time significantly for that to be worth while.
The main reason I think relocation takes away from the game I have barely touched on. You are almost always attacked from the closest village/s, therefore your warning is as low as it can be, often a few hours for rams, so you cant afford to play while playing a full time job, you just cant monitor the account enough. If you defend against that closest village, you could be getting another one from there in a few hours time, but without relocation, its a couple weeks before you have to be prepared to defend against that village again (-3 days if medic and medicus is available), you still defend against other villages, but you have more time to finish work and then deal with it, or to wake up. I know coops help with this, but players dont like relying on coops for the majority of the time (a full time job is 8+ hours a day, plus sleep 8+ hours, leaving 8 hours max for eating, socialising, and running the game,) and often decide not to play instead of asking someone to run their account more than 2/3s of the day.
Unfortunately in the early game the slow unit build times is a pain, and relocation is really needed, but by mid-late game its not so big a deal as you have other villages filling up all the time to allow you to keep fighting, but requires smart playing (which someone above said removing relocation stopped).
For these reasons I think that the introduction of relocation is a part of why the player base has reduced, but I dont think many have realised that it has had any effect at all (even those that left because of it).
If we are talking about alternative ideas for conditions, Id like to see tribe skills also removed, as it also unbalances the game, unfortunately it makes innogames so much money I doubt thats likely to happen.
Imho build times isnt as beneficial to the defender as lack of relocation simply because a cav nuke takes ~14 days to build, so if current walls take a week to rebuild, any more than 2 villages building defense can produce nukes faster than walls rebuild, you have to drop build time significantly for that to be worth while.
The main reason I think relocation takes away from the game I have barely touched on. You are almost always attacked from the closest village/s, therefore your warning is as low as it can be, often a few hours for rams, so you cant afford to play while playing a full time job, you just cant monitor the account enough. If you defend against that closest village, you could be getting another one from there in a few hours time, but without relocation, its a couple weeks before you have to be prepared to defend against that village again (-3 days if medic and medicus is available), you still defend against other villages, but you have more time to finish work and then deal with it, or to wake up. I know coops help with this, but players dont like relying on coops for the majority of the time (a full time job is 8+ hours a day, plus sleep 8+ hours, leaving 8 hours max for eating, socialising, and running the game,) and often decide not to play instead of asking someone to run their account more than 2/3s of the day.
Unfortunately in the early game the slow unit build times is a pain, and relocation is really needed, but by mid-late game its not so big a deal as you have other villages filling up all the time to allow you to keep fighting, but requires smart playing (which someone above said removing relocation stopped).
For these reasons I think that the introduction of relocation is a part of why the player base has reduced, but I dont think many have realised that it has had any effect at all (even those that left because of it).
If we are talking about alternative ideas for conditions, Id like to see tribe skills also removed, as it also unbalances the game, unfortunately it makes innogames so much money I doubt thats likely to happen.