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To Innogames,
This game is being ruined by being crowned by a minority of players. Why don't you charge a certain fixed amount for a monthly subscription, this means that a majority of players will sign up for a monthly subscription. This is a fantastic game but is being ruined by the crowning, for a long term vision this would be the salvation for this game.
 
To Innogames,
This game is being ruined by being crowned by a minority of players. Why don't you charge a certain fixed amount for a monthly subscription, this means that a majority of players will sign up for a monthly subscription. This is a fantastic game but is being ruined by the crowning, for a long term vision this would be the salvation for this game.
Very funny post Duke. While I do agree with what you are saying about subscription, the funny part is thinking inno has any sort of vision. Inno truly believes dropping Gwen weekly with 50% rss packs is great. It makes the poor even more poor but lines their pocket book. Inno wants to weed out those that will not drop $500 per month.
The joke is soon going to be on them as all the players that came because the glitch is fixed will be quitting. En worlds will soon be the size of US worlds.
Inno makes the mods powerless or at least the mods act like they are. All tickets being automated, well this is great if someone actually looks at those tickets instead of just deleting them on the back end
 
I will play devils advocate here as probably the most knowledgeable on the subject.

Let me tell you about my current world. I've been keeping track on how many crowns and what i've used them on.

Total crowns used: 11k (6k bought, 5k from previous world)

I'd say roughly 5-6k went on getting my tribe level 11, a very cost efficient purchase which also benefits others, and the rest spent on 2nd Gwen, spinning for res packs 1-3 times a day depending on luck (each of those being a pack of 3)

Those are the only things I can justify spending crowns on anymore. Nothing comes close in terms of cost-efficiency.

Now. I've spent WAY less than some others on the server. I co-op two guys who both bought 10-15 level 30 warehouses when gwen hit. That's a lot of money. Money I didn't have to spend because I was so ahead due to farming.

Where crowns didn't help: crowns didn't send 76000 attacks for farming, that was me. It didn't get me thief of the day every day. They didn't make me the most active player on the server either. There are some truly terrible crowners that show up. I will tell you that they spend as much as me and the results are vastly different.

My point here is that you guys don't have a clue how much people actually spend. If you've never spent money on this game, or no lifed it, then you don't even have a gauge of what realistic progress looks like. So you complain "crowns crowns crowns" as the default reason for defeat.

The gap between those who pay and those who don't has never been bigger. But the gap between those who have no time and those that do has also narrowed as a result.

It means that nerds like me, who once benefitted from high activity and consistency in farming, can no longer bridge the gap between f2p and p2p through farming alone. Those days are over.

And I know this as a fact.

On 106, all of the lead from farming I had was undone in the first Gwen. A tribemate I co-oped who crowns a lot, but doesn't farm, was able to hit the 25% res packs and catch up to the amount of coins I'd minted. That was a lot of farming. And I don't mean by your metric of lots being "I logged in and sent 10 attacks ok bye for 6 hours and send 10 more", I mean, 50 attacks running from all villages at all available hours of the day. Every day. For multiple weeks.

Now with the packs I don't need to farm anymore. I can't justify the effort. Farming is tedious and the one benefit of the res packs is that they make it so that those without the time to farm can easily match the most active farmers. That genuinely is a benefit. Not one that benefits me either! I want my commitment to the game to be rewarded.......... but it isn't anymore. You've got to pay to compete.

... 2 weeks pass between first Gwen and 2nd Gwen.

In that time my lead has established again (high consistency farming - remember), only to be undone by them buying 15 level 30 warehouse and hitting res packs. Only this time, my lead from farming made it so I had lots of villages already set up with high warehouses. So essentially, I farmed a fock load which was instantly undone during Gwens, but that gap was mitigated due to how much I farmed.

That's the difference in the state of the game now. There is simply no way for you to compete with someone who crowns res packs. The gap is astronomical.

For example, right now, on 106 I can activate one single res pack and get 36m res. I am telling you this as a fact: 99% of players won't have even farmed that this server. Do you know how many commands that is. You're talking weeks of no-lifing to hit that kind of farm.

That's the difference these days. I used to pride myself on my ability to outfarm crowners. Those days are over.

But, it also means that the barrier to compete has never been lower. You don't need to invest time into the game anymore, only money. That's kinda "healthy" for the game in a way, because it means that more people can obtain greater map impact, rather than just be irrelevant players who take 2 months to come online and be useful. As someone who is always ahead of the curve, it's tedious waiting for tribemates to get up to speed.

Like, if you're already full nuked up and running trains and your tribemate is like "I just need 3 more months to prepare :D", there should be less of that.

Farm a lot, hit the res packs cost efficiently, and you're a strong AF player who really didn't pay "that" much (that being the noobs estimate of what it really takes to compete at the highest level)

You are arguing for a subscription-based model. It's funny. The game has never been closer to subscription-based. Simply pay Gwen on her 2nd appearance. It'll cost you a lot more than a subscription to an MMO.......... but I would argue it is a small cost to have the world at your fingertips. In my case anyways :)

Anyways that is my case study. !!!!!!!

From THE expert


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I know you don't know what its like being the biggest player on the server at all time, but there is this little mechanic that you probably don't have to pay any attention to called morale. It changes how you have to play the game. If you read the post and follow my advice - one day you might be big enough to learn about it

Anyways, aside from this irrelevant player, I'm simply giving my perspective to the playerbase :)

Be mad all you want
 
You are also using a VP world as your example. VP is simply farmville so who really cares.
On Dom you notice the spend rate much faster when someone caps a village and within 24 hours has 7200LC nuke sitting in the village. Rss were obviously grabbed from the gwen wheel and funneled to the village and then the nuke is crowned.
Simple solution for the poor, make the rich spend even more money by only having the 50% pack on 1 day. Maybe even limit this to only one village or maybe player selectable half the villages. Secondary option, level the p2p fielding entirely with Duke's suggestion of a subscription based model. Everyone pays "X" per month and everyone gets the same perks.
 
Hmm but VP worlds are the exact same mechanics as a dom world. Therefore, what I'm showing you above is the typical progress you could expect the highest farming players to achieve, with Gwen used cost-efficiently. He makes the point about low bp. The insinuation being that no skill was required. If no skill is required to do the above, then it is easily replicable by others......... theoretically

You say "FarmVille".... but this is what creates the biggest players. They don't wait for passive income..... and Gwen didn't use to give ridiculous amounts of resources like it does now...... the biggest farmers are the most active players...... the most active players should be the strongest.

Your point on the insta recruit stuff...... I am not talking about using an absurd amount of crowns used here. Literally the opposite. My post is showing you what I've managed to hit, with an exact timeframe, and exact crown usage. The point I am making is that the game is cheaper than ever to be one of the strongest players on the server, and how it's difficult to pinpoint how many crowns an individual might use, and that the res packs are obscene, game-breaking items that should be removed entirely, because they create an unplayable disparity between those who pay, and those that don't.

I'll rinse worlds without those packs existing idc haha, if anything, they're bad for me because they nullify my farming advantage
 
We all know you will quit in less than a month like you allways do Holdtight, you allways burn out
 
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