This is the view point of someone out near the rim, largely unaffected by crowns spent in the core at this stage. Aside from the fact that crowns in the early game do make a big difference if they result in your being wiped out, I think it also misses just quite how many crowns PD are spending. When one player has 45,000 honour points alone, when barbs are MoL'd repeatedly from a few hundred points to >3k at a time when most people's main vills were less than that, troops and walls and farms and churches are all bought, this is way beyond what can be considered the norm for crown spending at the start of a game.
Beyond that, it does affect the mid to late stages, because it affects what tribes will survive until then and what their make up will be. Ordinarily I am not against crown spending, certainly not on an individual level. It keeps the game free for me (though i would happily play on a premium world) and it can be over-come with planning and teamwork. But when it is done on this scale, massively skewed towards one tribe, when that tribe is lvl 35 skills to the others 9/10, when it has 20% quicker recruiting and 10% better attack, it provides a lure to pick players away from other tribes, it discourages other tribes and creates an incentive to quit because it is nothing like a level playing field.
I play the game for the challenge; a fair challenge. I would not spend crowns because I would take no pleasure in a victory gained in that manner. I will take a great deal of satisfaction in seeing PD go down in flames, if they do, but TW is not fun played like this. Using crowns to gain an advantage is one thing, simply buying victory over another player is another, and that can be done if you spend enough. PD have been doing it ever since they started.
I am not shy of a challenge. I have stuck with worlds where defeat has seemed certain and fought on. This is the first world I have considered quitting, not just this world but TW if other worlds start like this. It is simply not enjoyable played this way