DeletedUser3833
Guest
WIth the upcoming opening of the next world could we finally get rid of all the inactives on this world?
The only issue with this is that some players actually even though they are not playing a world actually login that world. So if for example I had a friend that played EN20 and I just logged into that world and chatted with them then this would reset the the clock each time. Also there are some players that actually go on vacation for 7+ days without a coop but they come back and continue to play.besides the point whether it actually works or not (reading whittys post makes me question that) i must question the variables at place here.
30days is fine on a running world but at the start you could lower that treshhold drasticly, maybe relate it to the points because 51 pointers did nothing they logged in and out and didnt even build a single thing its very unlikely they will ever come back and even if they should come back it would be to their benefit to not be in the core anymore,
The opening of a new world should immidietly trigger a world wide deletion of inactive accs, not 1by1.
just a general idea: <100 points 7days of inactivity
<250 14days
<500 21days
>500 the current 30days
This is an option I will for sure express that the community wants. I agree with you 100% that the option would be great.I think many players would appreciate the option to delete their own acc without the need to contact support.
Maybe just to correct this issue then as new worlds open then we'll decide if another world should close or just stay open as player will still be able to join newer worlds if that world is over, problem solved.I think the merging of main tribes is a big problem. Not only do people who disagree with merging to win leave, but also players from other tribes who think the world is pretty much over. Smaller tribes cannot match the new "super tribe" so why bother waiting your turn for annihilation when you can start on a new world or even in a different game.
Maybe just to correct this issue then as new worlds open then we'll decide if another world should close or just stay open as player will still be able to join newer worlds if that world is over, problem solved.
I think you should better look at why they are merging. You're not having full view of what is happening. I think players are just tired of it. When you got hundred of villages, fighting a player of the same level just sound annoying and time consuming as possible.The new world opening is not the problem. It is the main tribes merging that is the problem I was talking about and the effects it has on players in the smaller tribes. I would think merge to win would cause far more abandonment than a tribe fighting their way to a victory.
A solution would be to not allow mergers between say the top 5 or top 10 tribes, not sure you do this or f it is even possible.
why are you even playing this game? thats exactly what this is all about..I think you should better look at why they are merging. You're not having full view of what is happening. I think players are just tired of it. When you got hundred of villages, fighting a player of the same level just sound annoying and time consuming as possible.
I think you should better look at why they are merging. You're not having full view of what is happening. I think players are just tired of it. When you got hundred of villages, fighting a player of the same level just sound annoying and time consuming as possible.