1."And it also doesn't make sense for people who are f2p because you cant even defend, which means no reason to play."
- As stated before, free to play will have less options available to them obviously because they didn't pay for the extra service; however, that doesn't mean they cannot fight back. Defending in TW2 is more than just sending all your troops to a village and take the hit. As free players you have a lot of options available such as but not limited to: SNIPING the noble train, BACK-TIMING the nuke, DESTROY province CHURCH to decrease nuke's strength by half, PRE-NOBLE to TRAP the nuke then KILL IT and BACK-CAP the village. If played correctly, you could give the coiners a run for their money at 0 cost to you.
- This is also not a solo game, there is a reason tribes exist. Even without tribes a player can make personal alliances with those around them to help protect each others from bigger players or coordinate attacks together. You have a lot more options available as you reach out to other like minded active players.
2."The p2w doesn't need to log in that often."
- Not really true, the resources and what not can make their life easier. A rule of thumb is a lazy player will never be successful. Even as a pay to win player, you will grow a lot slower if you only rely on resources pack. You will grow much faster if you use the resources pack AND actively farm your arse off. There no such thing as too much resources.
- At mid to late stage of the game the so called P2W player will have to be active and constantly watch their village or they will be destroyed. As you grow bigger you become target of bigger fishes and bigger tribes. If you don't watch your village 24/7 you will not be able to tag incoming attacks accurately and now you are caught with your pants down not knowing which incoming train is the real or fake one. The player will also have to shift defenses around constantly to response to threats. If a tribe really want to take you out, you will get no rest. It will be non stop incoming attacks during the day, while you're at work, when you're eating, when you take a shower, while you're asleep. So no, it is not true that they don't have to login that often.
3."There is a reason game has a low player base, why do you think that is?"
- Well you already agreed with me. 3rd party here-say.
4."That is the point its an old game, if the game has good design it should grow in player base over the years, not go down."
- All the games you have listed are HUGE popular games that have HUGE funding, HUGE developer team and staff, HUGE advertising and PR, HUGE e-sport competition with HUGE prize pools that draws in HUGE crowds of viewers that would become the player base because lets face it, who doesn't get inspired after watching their favorite pro player dominate a tournament? While on the other hand, TW2 is a hole in the wall game. This genre of game in itself is not even comparable to the popularity of mainstream MOBA, FPS, MMORPG games...
5."As for the Raglan growing, when you make new account it automatically puts you in the newest world, does not mean players will stay."
- People always jump into the new world when it first open. The only people who would stay in the current worlds are those who are dedicated and aiming for world victory. Each new world is a fresh slate where they can fight for early game advantage and dominance. This is nothing new, it happens before and it will happen again but the player base is still the same. When Raglan come out, Quermanco population took a nose dive because everyone want to "start fresh". When Quermanco came out, the previous world before it also see a decrease in population. Why would people join a old world where tribes have already established dominance when they can get a better chance at winning on the new world?
6." but overall old players are not playing the game."
- You agreed with me on this one also. 3rd party here-say.
- However, I would like to add on to this to elaborate. One thing I think you have missed is that you are only looking at the population of the world you are playing in. You may have totally forgotten there are 3 other worlds that are open right now and there are still players there fighting for dominance and to win the world. The population from all active world should be tallied up together as the "player base" not just what you can see in the world you are currently playing in.
- There are also a lot of old players still around. I am not going to put out names but if you have played with them or fought against them before you will remember them. You HAVE to remember them because like it or not you will probably see them again in future worlds and most veterans keep a list of players they watch out and scan around for immediately when they join a world. You need to plan ahead to either contact them to team up or prepare to fight against them. One person you may recognize I believe would be Jhin. OG player, heard he played world 93 that ended recently.
- A lot of old players uses different names throughout the years they play. Different accounts because they either don't want to be recognized (smurfing) or they just lost access to their old accounts.
- A lot of old players take long break from the game after a world conclude. This doesn't mean they have quit playing completely. If you have played a world from beginning to end and fought hard for that win or end up loosing, its a exhausting experience. Having to manage 100+ villages, dealing with incoming attacks everyday, sending out attacks and fakes everyday, coordinating OPs and defenses everyday. Its not an exaggeration to say that this game can become a second job at later stages if tribes are fighting each others hard for that win. It is mentally and physically exhausting. It will drain you and you will need to take a break from the game afterward.