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Honest Review

After playing the game for a month - month and a half, and learning the game mechanics and seeing how the game works, these are my observations:

1. Instant recruitment and building
Should not exist as there is no point of free to play player to train troops for days/weeks while the pay to win can just train them in 15-30 minutes. Same with buildings.
Having them in game removes the balance between free to play and pay to win in a way that free to play cant fight back, it is also false advertisement since this game states its a strategy game.

2. Dishonorable behavior(cheating)
It exists in every game sadly, but the admins should be more active and punish the cheaters, also to inform players of the result, because if people are kept in the dark they start to lose trust in the game management.

3. Gwendoline game
If the number 1 is applied then the Gwendoline game time frame is ok. I would just make a restriction that nobles won on the wheel can be only placed in a village that has an Academy. Since free to play can't redistribute nobles in other villages, and in that way shorten the noble travel time.

Suggestions on how to make money that doesn't damage the games balance:

1. Resource packs
If you remove instant recruit/build, then selling resources wont damage the game in balance, because free to play can be active and farm it.
This way pay to win can spend their money on resources and not trouble themselves with farming. (which is a very boring task)

2. Village skins, Avatar skins, Army skins
Every village on the map looks the same, by adding more skins players can show of their wealth in fashionable looks. Will also break monotonous look of the game.

That is it from me, I am open to discuss any points I have state, feel free to add the ones I missed.
I can also give a suggestion how to make the game more pay to win, but then I want to be paid ;)
 
I fully agree with point 2.
What is currently happening in EN96 is no longer acceptable. The cheaters rule this realm. Not even the coiners can offer any resistance. And Innogames takes no action.
 
I fully agree with point 2.
What is currently happening in EN96 is no longer acceptable. The cheaters rule this realm. Not even the coiners can offer any resistance. And Innogames takes no action.
Just got more info on crowns shenanigans.
If you use VPN and set it to turkey, 74$ top up is actually 5$, there is also some third site that sells it I think.
Innogames losing money
 

aforrest-walks

Tribal Wars 2 Team
Yes indeed no one know when a player is BAN by Inno Game we will not advertise it I hope I make my point clear enough to you and to all only the actual player will find out or unless the player him/herself states it in the game. So no one should expect any reply or mark of any kind beside his/her name turning grey overnight I have seen it in the past that some were ban that was the only time I saw it while I played because they actually stated it to the tribe they belong to so I am assuming the ban was a soft one since the player was able to log in.

We do understand very well the ongoing frustration that some of you are mentioning we do our best to make thing working right.
 

aforrest-walks

Tribal Wars 2 Team
After playing the game for a month - month and a half, and learning the game mechanics and seeing how the game works, these are my observations:

1. Instant recruitment and building
Should not exist as there is no point of free to play player to train troops for days/weeks while the pay to win can just train them in 15-30 minutes. Same with buildings.
Having them in game removes the balance between free to play and pay to win in a way that free to play cant fight back, it is also false advertisement since this game states its a strategy game.

2. Dishonorable behavior(cheating)
It exists in every game sadly, but the admins should be more active and punish the cheaters, also to inform players of the result, because if people are kept in the dark they start to lose trust in the game management.

3. Gwendoline game
If the number 1 is applied then the Gwendoline game time frame is ok. I would just make a restriction that nobles won on the wheel can be only placed in a village that has an Academy. Since free to play can't redistribute nobles in other villages, and in that way shorten the noble travel time.

Suggestions on how to make money that doesn't damage the games balance:

1. Resource packs
If you remove instant recruit/build, then selling resources wont damage the game in balance, because free to play can be active and farm it.
This way pay to win can spend their money on resources and not trouble themselves with farming. (which is a very boring task)

2. Village skins, Avatar skins, Army skins
Every village on the map looks the same, by adding more skins players can show of their wealth in fashionable looks. Will also break monotonous look of the game.

That is it from me, I am open to discuss any points I have state, feel free to add the ones I missed.
I can also give a suggestion how to make the game more pay to win, but then I want to be paid ;)
I already answered Point 2 of your post. I will pass on the remainder and discuss it with our team and will come come back on those suggestion and or possibilities as for your last text not sure about the potential answer but I will pass it on.

Sincerely yours
 
After playing the game for a month - month and a half, and learning the game mechanics and seeing how the game works, these are my observations:

1. Instant recruitment and building
Should not exist as there is no point of free to play player to train troops for days/weeks while the pay to win can just train them in 15-30 minutes. Same with buildings.
Having them in game removes the balance between free to play and pay to win in a way that free to play cant fight back, it is also false advertisement since this game states its a strategy game.

2. Dishonorable behavior(cheating)
It exists in every game sadly, but the admins should be more active and punish the cheaters, also to inform players of the result, because if people are kept in the dark they start to lose trust in the game management.

3. Gwendoline game
If the number 1 is applied then the Gwendoline game time frame is ok. I would just make a restriction that nobles won on the wheel can be only placed in a village that has an Academy. Since free to play can't redistribute nobles in other villages, and in that way shorten the noble travel time.

Suggestions on how to make money that doesn't damage the games balance:

1. Resource packs
If you remove instant recruit/build, then selling resources wont damage the game in balance, because free to play can be active and farm it.
This way pay to win can spend their money on resources and not trouble themselves with farming. (which is a very boring task)

2. Village skins, Avatar skins, Army skins
Every village on the map looks the same, by adding more skins players can show of their wealth in fashionable looks. Will also break monotonous look of the game.

That is it from me, I am open to discuss any points I have state, feel free to add the ones I missed.
I can also give a suggestion how to make the game more pay to win, but then I want to be paid ;)


I want to play the devil's advocate here on the following point:


1. Instant recruitment and building:
This feature has been with TW2 since its inception. Making major change to this is equivalent to starting a revolution and uprooting the game. These features has also become the core part of the game mechanic and strategy. I don't think you have enough of an understanding of the game to support your suggestion for this change. You said you wanted strategy in this game and these features expands the options of strategies available for a player to use. Below are some example:

- Instant building are used in both early and late game. Just took a village in a new province and see someone coming to kick you out? Here you go, you have the option to instantly crown the church so you can defend with 100% faith. Without this, it decrease your strategic options and the only thing you can do is give up the village or defend at 50% faith and loose a big chunk of your defending army. etc....

- Instant troops recruitment can be viewed similarly. Needed that extra OOMPS when you see a big nuke coming to your church village? Now you can make that extra 200 sword / spear or archer instantly to turn the battle from a lost to a win and save yourself some wall level. You send a noble train and your last noble got sniped? Well now you have the option to instantly finish a noble and shoot it out right away to finish capturing that key village before their surplus of defense arrives. You need some troops instantly to snipe a noble train but your further village can't make it in time? Well now you have the option to make a few swords for a nearby village and use it to snipe their noble with axe escorts. etc....



2. Resource packs:
This is redundant and in my opinion not even worth mentioning. Resources are the only limiting factor in the early game. At later stage in the game where you have more troops and villages, resources flow in plentiful and there is no need for anyone to even "spend" money to buy these. Inno Games will end up not making any money with this feature.

As mentioned, resources are a limitation this game placed on the player which majorly affect the early game phase where people are rushing Academy for their first conquer. Farming efficiently and well is what distinguish a good experienced player from a bad inexperienced player. This will also allow the better player to gain an early advantage. I read all these forum post and you already have a bunch of people crying about others having Academy as soon as beginner protection drop off. Imagine with this feature implemented? You say you want balance between free to play and paid to win but this will break the game even more. Anyone who have money to spend now is guaranteed Academy + Noble when beginner protection drop. Do you think as a free to play you will be able to contest against a few of these coiners in your province?



3. Conclusion:
All in all, I enjoyed reading your suggestions but it feel more like a tantrum fit complaining about how unfair it is for a free player vs paid player. I don't disagree on that. Paid players does have more options available to them but that is the reason why they paid, these people are spending real life money when you as a free player have spent none so it just make sense.


Keeping game up and paying for server expenses + maintenance, paying the staff and employees, advertisement cost, etc.. the money doesn't just come from thin air. Without the support of paying player, Inno Game will not be able to keep the service available for you the free player to enjoy the game.


The only sensible suggestion I have seen on the forum was from maybe a few years back where someone suggested the following:


Remove all paid features BUT in exchange make this game a SUBSCRIPTION BASE model. That mean everyone will be fighting on a fair leveled playing field AS LONG AS THEY PAID MONEY TO HAVE ACCESS TO THIS GAME.

Then again, if you have not spend a single dime on this game yet you probably won't understand and you probably won't even consider playing this game if this wasn't free to play to begin with.
 
I want to play the devil's advocate here on the following point:


1. Instant recruitment and building:


- Instant troops recruitment can be viewed similarly. Needed that extra OOMPS when you see a big nuke coming to your church village? Now you can make that extra 200 sword / spear or archer instantly to turn the battle from a lost to a win and save yourself some wall level. You send a noble train and your last noble got sniped? Well now you have the option to instantly finish a noble and shoot it out right away to finish capturing that key village before their surplus of defense arrives. You need some troops instantly to snipe a noble train but your further village can't make it in time? Well now you have the option to make a few swords for a nearby village and use it to snipe their noble with axe escorts. etc....
Problem is its not 200 swords, its whole nukes. Also people stated that more troops you put up in the que, the cheaper it is. Would need someone to test and see the price of the units. Example of this is like 300 spearmen are 250 coins but 2k-4k archers is 400 coins, this works only in big bulk recruitment.

And it also doesn't make sense for people who are f2p because you cant even defend, which means no reason to play.

We also fond out if you play on international server( I guess Raglan96 is international server), if you connect with vpn, and simulate you are from Turkey, you get half price on crowns then in dollars, euros or pounds. But this is for people who pay.
 
We might want to clear up a misconception here:

Crowning troops is different from queuing troops. We need to make this distinction clear so that the people who are reading the post doesn't mistakenly think that you can get as much troops as you want as long as you have crown to spend. That is not the case. To queue troops, you need to have the required amount of resources to make them. To instant build troops, you need to have it already set to built then it will spend the required crown.

Also to answer your question I did a simple test just now to instant build 100 spear vs 1,000 spear. Yes seems like the crown cost doesn't go up proportionally. So it is better to use instant troops build when you have a large number of troops queued up instead of using it for small amounts in sequence.
 
We might want to clear up a misconception here:

Crowning troops is different from queuing troops. We need to make this distinction clear so that the people who are reading the post doesn't mistakenly think that you can get as much troops as you want as long as you have crown to spend. That is not the case. To queue troops, you need to have the required amount of resources to make them. To instant build troops, you need to have it already set to built then it will spend the required crown.
And they get the resources either by farming(which is ok), Gwendoline wheel(which is meh but ok), or Dishonorable methods
 
Still, I mean I don't really see the "problem" in here.

They spend money to speed up their games play there not really a problem with that. They are paying for a service provided. There are a lot of other games out there that offer this option be it mobile or PC games.

Take one of the most popular MMORPG games for example World of Warcraft. They offer option for their player base to purchase using money bundles that instantly level their character from 1->70 or 1->80 so they can start enjoying the current expansion contents.

Time is money friend. There are people who doesn't want to spend money so they spend time in playing the game but there are also opposite where people are so busy with jobs and real life responsibilities but they still want to enjoy the game and keep up with everyone else. They go to work, spend their time to make the money and use the money in the game to buy time. Its a cycle that you can't really escape, just being realistic here.
 
Still, I mean I don't really see the "problem" in here.

They spend money to speed up their games play there not really a problem with that. They are paying for a service provided. There are a lot of other games out there that offer this option be it mobile or PC games.

Take one of the most popular MMORPG games for example World of Warcraft. They offer option for their player base to purchase using money bundles that instantly level their character from 1->70 or 1->80 so they can start enjoying the current expansion contents.

Time is money friend. There are people who doesn't want to spend money so they spend time in playing the game but there are also opposite where people are so busy with jobs and real life responsibilities but they still want to enjoy the game and keep up with everyone else. They go to work, spend their time to make the money and use the money in the game to buy time. Its a cycle that you can't really escape, just being realistic here.
You don't see a problem of people recruiting full nukes with crowns instantly, while the free to play has to wait days for them?

I don't think WOW has any similarities to this, you are mixing apples and oranges.
Because lvl up there might give him advantage, but f2p will get there eventually and not get wiped from the game.

Yes time is money, and since they can already buy resources with Gwendoline, and just put units to recruit which lasts for hours, days.
The p2w doesn't need to log in that often.
 
No I'm going to be honest, I don't see a problem with it since I myself also sometimes crown to instantly build troops when the times call for it so I may be biased to the idea.

It doesn't change the fact that Free To Play players are enjoying the game service without contributing anything to the game. They are not being "gate-kept" by this feature. If they have the drive to win and to play seriously then they also have the option to pay for crown and instantly build troops.

That is like complaining about someone being successful because their parent were able to send them to an expensive school and down play your own value by saying you were never able to win the race because you didn't have the money and have to attend a public school. We have to be realistic that money does provide people with opportunities but we shouldn't use that as an excuse to say our own failure was due to not being able to swipe our cards as hard as they did.

Have you asked yourself if you have done everything in your power to be successful? Have you message active players around you to form a coalition? Have you made sure you have joined a good active tribe that is striving for world winning goals and are actually coordinating attacks and supports for each other? Have you yourself taken the initiative to lead such a tribe and gather up capable players to combat these "credit card swipe-r?" If you have not exhausted your options then just stating that guy is better than me because he have money to spend is the easy way out.
 
Free to play players contribute to the game, because who are you going to fight?
There is a reason game has a low player base, why do you think that is?
 
Probably because its an old game and since it has come out there are many others game like it have been created and people like new things so they move to there?

Tribal Wars 2 was released in 2014 which was 10 years ago. I myself have tried these other "newer" similar games but I have always come back to TW2. The new games are similar but their mechanic and strategy is not as in-depth and intricate as Tribal Wars. Some of those games you can spend money and put your village under 24 hours protection and keep using that until you have your troops built up or better yet, feel like you're in danger? Spend some money and just relocate your village to the other side of the map.

Sending attack or defending? Its just a simple one click send your army away. No faking mechanics, no sniping mechanics, no defending mechanics straight brain dead game play you login send attack log off and hope it works. Taking an enemy village is just about how much troops you send at them if one attack fail send more troops until they break.

If you enjoy those kind of games, more power to you. Less for you to worry about and get frustrated over if you don't want to put any efforts in.

I keep hearing that this game have low player base, but I never see anyone submit any hard statistical evidence for it. Every time a new world open, there are players. Every world, the rims keep expanding and even right now there are still player joining Raglan, buying Gwen nobles and capturing 5+ villages on the rim of the map. You have no support that this game is in its dying phase so stop spreading rumors.
 
That is the point its an old game, if the game has good design it should grow in player base over the years, not go down.
I have read the other threads and the player base used to be really huge.
As for the Raglan growing, when you make new account it automatically puts you in the newest world, does not mean players will stay.
As for the 5+ villages, people restart its a tactic.
And I am not spreading rumors, some kingdoms are big some are small, depends on servers, but overall old players are not playing the game.
 
1. You are wrong. Game decrease with popularity over the years.. not increase.... I bet you can only name a handful of game that have a bigger concurrent player base in 10 years than when it first started.

2. New player are put in new world but you don't have to play the new world. You have the option to back out of it and select another world. Also if player can't make it in a new world then they sure as hell won't survive an older one where the top players already have 200+ villages.

3. You are also wrong. I play this world and I keep an eyes out for any notable player names. Some of these players are not people who have restarted.

4. You are also wrong here. You are just repeating what you have heard from other people who have been crying on the forum lately. I've seen all their post and I've seen your conversation and the way you sympathize with them. You have no actual facts with all these rumors they have been spreading. One thing for example is that I am an old player and I am still playing this game. I have played since TW2 first released and played even longer before on TW1. I've also recognize many old players names in Raglan and in previous worlds.

You've been playing for one month, I don't think you really know who these so called "old players" are with that given time frame. As I've said, you are just copy-pasta what these other cry babies are claiming to be true.
 
Well then, since I am wrong at everything, free to play players don't benefit to the game,
everything is rumors and the Dishonorable behavior is just a rumor.
Using crowns to buy resources(Gwenn wheel) and then using crowns to instant recruit or build buildings oppose to building army and buildings normally is perfectly balanced. The game must be at its peak performance then.
Have a nice day
 
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