Ok, I will break it down one more time. Very slowly.
"Win the world" - This is a statement. Not your plan. Your goal was to come to the international server and win. Are you with me so far?
Your plan - This is a series of implemented strategies that are put in place and coordinated to achieve the above goal. Still caught up?
One more time. The goal is NOT a plan. A plan is what achieves the goal. You are either caught up on the semantics here or have no learning in business studies.
SO since I don't give a goddamn, let's continue the break down.
FIRST
You knew you couldn't outright win the world without first breaking it to your advantage, and so step one of your plan was to flood the start up with accounts. More than could be held in one tribe, MORE even than is feasible to argue that they were all and each active players playing with the intention of playing through and winning the world. Unfortunately, statistics and tools don't make it possible to track ALL of the accounts that were wasted trying to create your tribe's core, but don't worry we saw enough to know they existed.
SECOND
As much money as you spent on the game, you couldn't afford to max out a whole tribe with how many accounts you successfully managed to mark out in your landing circle. You ended up with not 1, not 2 but 3 tribes that were obvious. You were indeed able to merge in a few from tribe number two at the end after eating some of your push accounts, but hey semantics right? Still had 3 tribes at the end, still players on the outside of that victory because the rules are 1 tribe can, ergo, those on the outside are losers. Heh. Some of you did lose. How about that.
THIRD
We are under no illusion here, TW2 went with a much more intensive and unbalance microtransaction feature than the original game, players do take advantage of it to an extent to gain that edge. In a more balanced game, hard work, activity and coordination could make the fight more even. But when your ONLY invasion strategy is to spend money on building a barbarian village, nobling the village, spending more money to make it battle ready and build fast troops and nobles in it to pop up next to a player in less than an hour how the hell are you so deluded that this level of expenditure in a game makes you a BETTER player. BETTER players can win battles against and instead of spending so much money again and again.
When your "better" players are only gaining the upper hand by pumping several hundred dollars to build THREE full nukes in ONE hour in ONE village what makes them BETTER strategically? Beyond the ability to spend a lot of money? Guess what, I got news for ya. It doesn't. Know why? Because that money was WASTED. The event I am referring to FAILED and those nukes DIED.
So yes, EN40 has achieved the necessary requirements to come to a close, but NO. No one thinks you are winners, some of you are certainly losers though isn't
@BeatricePretty technically one last I checked? If you have played long enough you will remember the Russian world that barbed because of players who abused the game and killed it. I remember it, and I wonder if any of
you were
there.
Keep talking, but nothing you have argued changes the INTERNATIONAL player base's opinions of you. None of you have said anything that is contrary to what we have seen and look at that, I didn't even mention the scripts your tribe used (whoops)