so technically,
1. you take attackers army and calculate overal strength as a sum of attack strength of all units,
2. you calculate strength distribution(in %) across unit types(lets call them melee, ranged, cavalry),
3. you split defending army equaly into 1-3 groups depending on how many unit types are present in the attackers army using same ratio you calculated in step 2
4. you compare corresponding values - melee strength of attackers army vs strength of defense against melee of the group that is facing this type of attack and so on - simply higher value wins(?)
5. in order to win the battle, you have to win all skirmishes
6. you calculate losses- for each skirmish you apply this: (def-group strength / attackers-overal strength)^(1/2) / (attackers-overal strength / def-group strength)
question: when do you apply modifiers? i would assume that attack/defense modifiers are applied at the level of single units correct? except for medic of course that should be applied to the loss formula right?
question2: what the heck is basic defence? i mean...i know what it is, i was wondering how much is it, is it replaced by the wall or summed together...
question3: does anyone know how bonus from paladin's weapons changes with increasing lvl?