DeletedUser1323
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On a separate note, I notice that there is not a variable within the spreadsheet to account for the +attack for the tribe attack skill, am I missing it?
Weapon Mastery. You can choose the level from 1 to 5On a separate note, I notice that there is not a variable within the spreadsheet to account for the +attack for the tribe attack skill, am I missing it?
What I know is that there are some goofy things happening from time to time. Not on 90% of the time. And the explanation you are giving seems to me that would have an effect of that magnitude which doesn't seem to be happening in the game. On a normal circumstances a noble still dies when about 50% of the troops die. On specific and rare situations a noble might outlive on worse scenarios. But they are rare cases, not 90% of the cases. That's what I was saying.How you know that it is not the case? I know that goofy inexpiable things happen all the time with the game. I am telling you what I know of the original code when it was under discussion for release from beta into the first 1.0 version.
I don't take this things personally. I'm just continuing the discussion because I want to figure out the bits still unknown. I'm also not trying to bash you down. I don't care if I'm right or you are right, as long as in the end we get it right No worries, as long as the discussion is productive... that's all it mattersPersonal note: I am not trying to put you down or make you look bad, I guess we are just having a hard time communicating with each other
very well I was looking for tribe skill, not the actual name of it, which is why I framed the question the way I did.Weapon Mastery. You can choose the level from 1 to 5
What I know is that there are some goofy things happening from time to time. Not on 90% of the time. And the explanation you are giving seems to me that would have an effect of that magnitude which doesn't seem to be happening in the game. On a normal circumstances a noble still dies when about 50% of the troops die. On specific and rare situations a noble might outlive on worse scenarios. But they are rare cases, not 90% of the cases. That's what I was saying.
Yes, of course the wall was at 0. Otherwise the ram would be killed by the wall.
Sure, now that is out of the way lets try to solve this part, but personally I did not think it was worth the time to solve the nobles due to the pure randomness of the % of units of the group to get to the final round.I don't take this things personally. I'm just continuing the discussion because I want to figure out the bits still unknown. I'm also not trying to bash you down. I don't care if I'm right or you are right, as long as in the end we get it right No worries, as long as the discussion is productive... that's all it matters
The wall bonus is considered in all rounds, except the pre-round, because one of the functions of the pre-round is to calculate the wall bonus. And its value is part of the "DefModifier" you can see in the formulas. All defense bonus combined make the DefModifier, the same way, all offensive bonus combined make the OffModifier.
I guess I forgot to add the following two formulas:
DefModifier = Faith * (1 + WallBonus)
OffModifier = (Faith * Morale * (1 + Luck)) + (WeaponMasteryLevel * 2%) + Officer
Regarding one unit type attacks, that means that 100% of the offensive army is of a specific type, thus 100% of the defense will be allocated to defend in that mini-battle. So, the rule still applies.
@hibakusha, one other element that maybe nice to add is the obp/dbp calculations for when the battle is complete. Now I also thought of how is obp/dbp count affected by the medic raising units. Since they technically get killed, but are "saved" that would be another component missing from the overall calcs.
Personally, I don't need the OBP/DBP thing, but I can add that. I just have to know how they are calculated but there was a site that had this working properly. I just need to remember which one...
The medic is also easy to add. It's a simple percentage thing.
That is not odd at all.
The math:
Wall 20, so the village has a base defense of 1420.
DefModifier = Faith * (1 + WallBonus) = 100% *(1+100%) = 200%
OffModifier = (Faith * Morale * (1 + Luck)) + (WeaponMasteryLevel * 2%) + Officer = 100%*66%*(1+14%)+(5*2%)+0% =~ 85.24%
Offense strength: (∑UnitType*OffStrength)*OffModifier >>> 50*45*85.24% =~ 1918
Defense strength for round 1: (∑UnitType*OffStrength)*DefModifier+BaseDefense = 0*200%+1420 = 1420
KILL ratio: (MiniBattleLooserStrength/MiniBattleWinnerStrength)^(1/2)/(MiniBattleWinnerStrength/MiniBattleLooserStrength)
So, (1420/1918)^(1/2)(2250/1918)=63.71% of the axes get killed.
50 * 63.71% = 32 units killed (probably a rounding issue somewhere or something to do with morale because when you see 66% it can be anything between 65.50% to 66.49%)
Since the percentage of units killed is bigger than 50%, I would expect for the noble to get killed as well.
The pally would have died on that last report I posted. The noble did not...a noble has a chance of dying if 50% escorts are killed, just like pally i believe.
I'd assume they run off separate IF statements, not the same one.The pally would have died on that last report I posted. The noble did not...
The last report is a case of a rounded range for survival, i calculated that it should have died with a final modifier of 47.52 Now the rounding could be in play here as anything lower than 45% is instant death. The infantry has ALWAYS escorted the noble, but other players use other troops to get past the power modifier I was stating earlier, thus dropping it into other groups when it should get killed instantly. After the balancing update 2 I am no longer certain that even the paladin rule can be applied to nobles. To go back to what sephyrx stated earlier there can be a set of ranges for different IF calculations to throw us off, so we cannot predict exactly when/how nobles will survive as it will become mundane.Ok! I run some tests against myself on nobles that were needing to be "relocated".
I think this set of reports, at least for me, prove that the survival of the noble is not calculated by a simple formula. The only way I can think of where the noble survived in that last report and was killed in the two before that one is if there is a chance factor that can't be reproduced by a mathematical formula.
Also in the meanwhile I also figured out the troop reserve thing of the noble. The noble is not like the other units who fight in the largest group. The noble always fights with the infantry. Whenever you send the noble without any infantry escort, then it will happen what I described previously of the noble not fighting and the defense troops assigned for him will move to the next round...
(The modifiers in the reports are church level 2, morale 100%, weapon mastery level 5 against no faith and no wall.)
If that was true then the two previous reports wouldn't get the noble killed...The last report is a case of a rounded range for survival, i calculated that it should have died with a final modifier of 47.52 Now the rounding could be in play here as anything lower than 45% is instant death.
Nope, the noble is always escorted by infantry, but if there is no infantry, the defensive troops the noble should fight are reserved and go on to the next round and the noble doesn't enter the fight ever. How it is calculated his chance of survival? I don't know. But he stays out of the fight until his survival rate is calculated and that's why you get reports with surviving units for both sides.The infantry has ALWAYS escorted the noble, but other players use other troops to get past the power modifier I was stating earlier, thus dropping it into other groups when it should get killed instantly. After the balancing update 2 I am no longer certain that even the paladin rule can be applied to nobles.
70% troops survive(secure nobleman) > Random Chance of dying in each of rounds for noble > 20% troops survive(nobleman is dead)
I believe they are checked independently, sadly there is no way of telling if the noble and pally will die do to it being RNG. You can just say they have a chance of dying.The pally would have died on that last report I posted. The noble did not...